Returning towards Pyrewood Village, we’re free to explore the town. A similar untextured area can be found on the opposite corner of the map at the eastern end of the Greymane Wall. The ground has no texture or terrain mapping, but players can freely run about on it without being disconnected. I can’t help but feel like something is missing…Īt the Northeasternmost corner of the map, where Fenris Isle should be located, a massive untextured portion of map spans the area. Farther south in the Sepulcher, you can see a more jarring transition, where the ground juts up several feet and the original road is suddenly replaced by the new purple one. One such example is this bridge, which has been replaced by a more elaborate Forsaken bridge on live. Sections of the original stone road can still be found within the dungeons. Heading further into Silverpine Forest, we can see where the old and new versions of the zone overlap. Players can glide freely into many of the rooms below, but the bosses inside these rooms won’t spawn until all preceding fights have been completed. Looking down on the keep from above, we can see that the sections of the building not visible from the courtyard haven’t been rendered. And while the same measures designed to keep players from exploring outside the dungeon are still in place, inventive adventurers can still get past these boundaries (using the method detailed in the video above) and travel into the instanced copy of the surrounding zone. With the opening of Gilneas in Cataclysm, the dungeon saw an update to reflect the changes made to Silverpine Forest in the live version of the zone. Since Vanilla Shadowfang Keep has sat in crumbling disarray on its hill, overlooking the Greymane Wall and the town of Pyrewood Village.
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